If destroy was picked, the saboteurs became gibbering catatonic basket cases who then starved to death. However, the activation of the Crucible changed things. Alternatively, some people on the Ark ships are probably indoctrinated and intended to sabotage the ships, by waking from cryo sleep very early.So, if the expedition stayed within Council Space, perhaps via the Nimbus Cluster or Silean Nebula, they can get to the intergalactic void unimpeded. At that point the Reapers were all clustered around Batarian space, intending to steamroll them on the way to Earth. They left shortly after the Bahak system was destroyed by either Shepard or the 103 Marine Division.So in the infinitely small (and this one means that literally) chance that the Andromeda Initiative does encounter the Reapers during said journey, they're probably not going to aware of their presence anyway, and vice versa. The people on the expedition are already in stasis for the long journey to Andromeda by the time they enter dark space, and as for the Reapers they go into hibernation after every cycle to conserve their power. Also, there is the factor of hibernation.Space is big, and the ending of Mass Effect 2 implied that the Reaper fleet stayed huddled pretty close together.A minor one and the game has not been released yet, but: It's confirmed that Andromeda project took off sometime between Mass Effect 2 and 3, so how did they left the Milky Way without the risk of running headfirst into the Reaper fleet? Consider that in ME3 the Reapers are capable of tracking down and destroying the Normandy (which has stealth devices) inside a space the size of a solar system. Hire an AI Strike Team, send them into action, and you’ll probably gain some items that can give Ryder an advantage in the campaign. Also, unlike Mass Effect 3, you don’t have to participate in these Strike Team missions to reap the benefits in single-player. Some of the tougher missions feature crazy modifiers that reward you better and lend even more variety to the experience. Strike Team missions are unique missions with varying sets of objectives. Quick matches also help with this and you can even play Strike Team missions for packs. While you may balk at the expensive packs requiring 100,000 in-game credits to unlock, it’s not that difficult to amass such an amount while playing for an hour. The rarity of the pack influences the quality of unlocks. Essentially, you can unlock new classes and weapons by buying random packs. However, like Mass Effect 3, Andromeda is pretty kind with its offering. When you think “microtransactions”, the word “fair” isn’t exactly the first to come to mind. Likewise, the Asari Adept which allows you to modify Lance so that it has no cooldown and works based on the amount of shields remaining. You can modify Charge to gain damage reduction for targets hit, restore a small portion of shields with each melee strike and increase melee damage so that most targets don’t survive. It wouldn’t be Mass Effect multiplayer if you weren’t allowed to go absolutely bonkers with OP builds. Even the loveable Krogan Vanguard returns with its melee-focused abilities and tankiness. The Asari Adept is perfect for priming targets and detonating them with its Annihilation Field. The Infiltrator, for instance, combines stealth cloaking with sticky grenades and sniping for a range of purposes. While some are the same but with different genders, there are plenty of different styles to experiment with. Mass Effect: Andromeda ships with 25 different character kits.
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